
Lego platform & Game Experiecne
I conceived the design of the LEGO Easter campaign platform and mobile games, which have been successfully launched internationally.
Role
CREATIVE / UX DESIGN / GAME CONCEPTS
Agency/Client
FUEL NEW MEDIA / LEGO
Lego platform & Game Experiecne
I conceived the design of the LEGO Easter campaign platform and mobile games, which have been successfully launched internationally.
Role
CREATIVE / UX DESIGN / GAME CONCEPTS
Agency/Client
FUEL NEW MEDIA / LEGO
01
THE TASK
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
01
THE TASK
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
I was tasked with developing a UX concept and designing user journeys for a responsive Lego gaming platform targeted at children aged 10 and above. This included creating mobile game concepts and storyboards to ensure an engaging and cohesive device experience.
02
THE challenge
The UX challenge centred on crafting an engaging and intuitive experience tailored for children from 6-12 years, known for their short attention spans. Our goal was to captivate and thrill users throughout their journey, offering clear guidance and answers from start to finish.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
02
THE challenge
The UX challenge centred on crafting an engaging and intuitive experience tailored for children from 6-12 years, known for their short attention spans. Our goal was to captivate and thrill users throughout their journey, offering clear guidance and answers from start to finish.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
I got the brief to design a UX concept and user journeys for a responsive Lego gaming platform (for children +10), including mobile game concepts and storyboards.
DESIGN PROCESS
03
APPROACH
04
Methodology
DESIGN PROCESS
03
04
05
THE SOLUTION
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
05
THE Solution
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
The appealing figure 'Chicken Man' guides users through the experience, explaining rules and mechanics, encouraging gameplay, and navigating them through the winning process.
High Level USER Flows
Covering the user flows centred around the homepage
Covering the user flows centred around the homepage
Covering the user flows centred around the homepage.
Covering the user flows centred around the homepage.
Covering the user flows centred around the homepage.
High Level USER Flows
Covering the user flows centred around the homepage
Covering the user flows centred around the homepage
Covering the user flows centred around the homepage.
Covering the user flows centered around the homepage
Covering the user flows centred around the homepage.
MID-fi WIREFRAMES
Covering the Key user journey screens
Covering the Key user journey screens
Covering the Key user journey screens
Covering the key user journey screens
Covering the key user journey screens
MID-fi WIREFRAMES
Covering the Key user journey screens
Covering the Key user journey screens
Covering the Key user journey screens
Covering the key user journey screens
Covering the key user journey screens
WIREFRAME LEGEND
WIREFRAME LEGEND
WIREFRAME LEGEND
WIREFRAME LEGEND
WIREFRAME LEGEND
01 - Appealing Figure 'Chicken men'
02 - Squared egg preview (logged)
03 - Squared egg preview (unlogged)
04 - Widget tip
Mobile Screens
Covering the navigation between the three islands
Covering the navigation between the three islands
Covering the navigation between the three islands
Covering the navigation between the three islands
Covering the navigation between the three islands
Mobile Screens
Covering the navigation between the three islands
Covering the navigation between the three islands
Covering the navigation between the three islands
Covering the navigation between the three islands
Covering the navigation between the three islands
Campaign & PLatform Showcase
VIDEO
Campaign & PLatform Showcase
VIDEO
The mobile Games
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
The mobile Games
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Designing three intuitive and thrilling mobile games compatible with iOS, Android, and desktop devices. Each game features three distinct levels, with each level unveiling an Easter egg.
Ninjago - Jump & Run
The Zen Master tests his students with a Ninja Parkour challenge. Guide your hero through three uniquely themed levels. Master each parkour to earn a golden egg reward.
The Zen Master tests his students with a Ninja Parkour challenge. Guide your hero through three uniquely themed levels. Master each parkour to earn a golden egg reward.
The Zen Master tests his students with a Ninja Parkour challenge. Guide your hero through three uniquely themed levels. Master each parkour to earn a golden egg reward.
The Zen Master tests his students with a Ninja Parkour challenge. Guide your hero through three uniquely themed levels. Master each parkour to earn a golden egg reward.
The Zen Master tests his students with a Ninja Parkour challenge. Guide your hero through three uniquely themed levels. Master each parkour to earn a golden egg reward.
GAME CONCEPT SCRIBBLES
SWAM POLICE - jump & run
You're a thief fleeing the law, racing through a treacherous swamp. Evade crocodiles, snakes, and numerous hazards to claim your prize.
You're a thief fleeing the law, racing through a treacherous swamp. Evade crocodiles, snakes, and numerous hazards to claim your prize.
You're a thief fleeing the law, racing through a treacherous swamp. Evade crocodiles, snakes, and numerous hazards to claim your prize.
You're a thief fleeing the law, racing through a treacherous swamp. Evade crocodiles, snakes, and numerous hazards to claim your prize.
You're a thief fleeing the law, racing through a treacherous swamp. Evade crocodiles, snakes, and numerous hazards to claim your prize.
GAME CONCEPT SCRIBBLES
SWAM POLICE - jump & run
The LEGO Friends spend a weekend in the nature reserve, boosting their jungle skills through three unique challenges.
The LEGO Friends spend a weekend in the nature reserve, boosting their jungle skills through three unique challenges.
The LEGO Friends spend a weekend in the nature reserve, boosting their jungle skills through three unique challenges.
The LEGO Friends spend a weekend in the nature reserve, boosting their jungle skills through three unique challenges.
The LEGO Friends spend a weekend in the nature reserve, boosting their jungle skills through three unique challenges.
GAME CONCEPT SCRIBBLES
06
Personal Note
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
06
Personal Note
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
From a young age, Lego ignited my creativity, helping me transform my imagination into reality with its endless modular design. This profound influence extends to my approach to product and UX design. Committed to creating flexible, intuitive systems and modules – I aim to ensure that users can enjoy personalised experiences explicitly tailored to meet their unique needs.
MORE PROJECTS:
MORE PROJECTS:
MORE PROJECTS:
MORE PROJECTS:
MORE PROJECTS:
MORE PROJECTS:
MORE PROJECTS:
Hi, I'm Bjørn
If you have a freelance request or like to have a quick chat, please drop me a line.
Hi, I'm Bjørn
If you have a freelance request or like to have a quick chat, please drop me a line.
Find me on:
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